Is mage class broken in Might & Magic Heroes VI?
Hello friends, I want to ask you all is that the mage class is been broken or not in the Might & Magic Heroes VI, as I have heard that is been broken, so I want to confirmed hat what I have heard about it is correct or not. Sp I want to know about it and also is correct, and if you are having any more information about it then please tell me about it. It will be great to know about and also it will clear the confusion which I am having about the game, so please tell me thank you.
#2
11-10-2011
Enos
Member
Join Date: Nov 2010
Posts: 1,611
Re: Is mage class broken in Might & Magic Heroes VI?
Main issues: fully enhanced (through the trees and skills items) damage spells a little more than an attack on the hero by default, which is ****ing appalling neglect. There is no limitation of the army for any class, such as Bounty King / Princess armored depended on the direction. Cannot be customized to your wizard with a high-level skill to be a magician finally, the princess had a large armored balanced system in which they were able to cast two spells per turn, but with the amount LIMITI cost manna. In general, the wizard class is much higher in armored princess in every sense (the depth, customization), it feels extremely basic and unsatisfactory.
#3
11-10-2011
Shikamaru Nara
Member
Join Date: Mar 2011
Posts: 1,666
Re: Is mage class broken in Might & Magic Heroes VI?
This is simply a bug that is fixed, nothing broken on the magician in general. If you will update the game or uninstall and again install the game hen you will be able to do know about it.
#4
11-10-2011
Badmannah
Member
Join Date: Mar 2011
Posts: 1,615
Re: Is mage class broken in Might & Magic Heroes VI?
I do not really agree that the hero wizard is broken. Yes some spells need a boost of damage, but generally do not expect and do not want to kill a hero and champion units up ants. The hero is not intended to replace a battery unit champion, is good enough in his role of support, healing, casting positive, negative (some of them very powerful!), And use spell damage, against both the sole purpose and effects. That said I'm sure some balance changes are needed and will be held before release and after.
#5
11-10-2011
DevenderD
Member
Join Date: May 2011
Posts: 1,601
Re: Is mage class broken in Might & Magic Heroes VI?
It is divided ... for high-level wizards, destructive spells are useless, while the buffs are severely overpowered. You can search on the internet and also you will get the solution.
#6
11-10-2011
Halle
Member
Join Date: May 2011
Posts: 1,611
Re: Is mage class broken in Might & Magic Heroes VI?
Due to the fact that there is no limitation on the hero's army units for each class of all unpleasant spells (bolt of fire, fireball, lightning, lightning chain, storm ...) are totally useless, since any spell that increases any team in any way is most useful in several orders of magnitude than any direct damage spell (of which none are percentages). But not only that, several times last season, while the direct smash up spells (Sbout the same quantity of smash up as a mage failure to pay attack) are at one time and some cannot even make successive turns! If it is not broke do not know what it is! That's why the leadership system for each category and the possibility of launching two spells and a percentage based on Armored Princess was much better than this.
#7
11-10-2011
Daksha90
Member
Join Date: May 2011
Posts: 1,486
Re: Is mage class broken in Might & Magic Heroes VI?
Not if it is a percentage based in some way. Armored Princess has a very clean here, where the direct damage spells, even have side effects, which is a percentage and this could increase the more you use these spells.
#8
12-10-2011
GaganGang
Member
Join Date: May 2011
Posts: 1,536
Re: Is mage class broken in Might & Magic Heroes VI?
I played Bounty King and I remember it was a fun game, but I like Heroes of 6-way over KB, even though I've merely occupy yourself 6 Demo Heroes so far. The expansion of KB I have not played, by the way what kind of funny name is "Armored Princess" nevertheless do not expect this game to be a copy of KB, and if the damage is your main concern is still in play beta and a theme of change so any final conclusion would be best done after the launch. On the issue of not being able to cast the same spell on consecutive shifts, which is pretty easy to fix provided the developers think is better for game balance. I in my opinion do not believe spamming lightning around powerful spell after the turn is the best idea, I am currently using a different spell almost every corner (health, slow, lightning, armor, etc, etc) and this adds to the variety of gameplay.
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