Saturday 30 June 2012

Down Server population of Rise of Immortals

Down Server population of Rise of Immortals
Since the last patch, it seems that the server population has been down almost about 200 to 50. What are the plans to solve this problem? Personally I think 2v2 and you have to go back to PG need to start running ads. The problem with this population at this time is that there is almost no way to get into a game. We know that the queue system works, but the problem is that when there's a line of 11 players, five are level 20, level 3 is 10 and the rest are 1s level. It is almost impossible to get a game going. Personally, I'm a little worried about what this game worse and not without some important things happening in the next two weeks.

#2
16-09-2011
Common
Member

Join Date: Jun 2009
Posts: 4,020
Re: Down Server population of Rise of Immortals
Reason the population is losing no one can start a game because of small population. As well LoL servers are up, and I don't think the final patch hit lots of champs very agreeably, except everyone needs to play 3vE's with three nysuss’.

#3
16-09-2011
desilva
Member

Join Date: Apr 2009
Posts: 3,947
Re: Down Server population of Rise of Immortals
The Massive disruption strategy game that happened this patch. It's like learning a whole new game again and again, something a number of people who cannot do a great ass. With so many changes that were made at the same time, any problem that the patch resolves passed by all the new problems that inevitably introduced. This also leads to people, even if it's something we should expect in a beta game - No one likes to wake up one day and discover that all they have learned in the past two weeks is completely useless.

#4
16-09-2011
RyanInt
Member

Join Date: Jun 2009
Posts: 3,970
Re: Down Server population of Rise of Immortals
Personally I think it is largely because the rewards for PvE are reduced to a fraction of what they were before. Lower level people do not want to queue for PvP against people 20 levels above themselves, and if you cannot use PvE themselves first and then level up just give up.

#5
16-09-2011
AZUL
Member

Join Date: Jun 2009
Posts: 3,864
Re: Down Server population of Rise of Immortals
At the moment we cannot do any advertising, while still must correct the errors. I mean, if people really want to have to wait until everything is fixed, then we can start doing some advertising of this game, and instead the players invited to many more players and players who are invited to play the game, which may receive certain rewards. That's the only way to see people advertising this game.

#6
16-09-2011
RockOn
Member

Join Date: Nov 2008
Posts: 3,975
Re: Down Server population of Rise of Immortals
Really not announced before the game was more solid. If only it were me, would still be in closed beta. They actually do not want many people to see the game in its current state. The patience of your average LoL'er has only equality.

#7
16-09-2011

Squibbit
Member

Join Date: May 2008
Posts: 4,061
Re: Down Server population of Rise of Immortals
There are problems with the balance of the games now, the gap has been highly polished in this patch, and mages and tanks were nerfed. I would like to increase the price of the item + def magic, as I believe it costs less than 1500 gold to get seven permanent mdef and 10 more than 5 seconds. Articles I dps nerf a bit, and / or increase the price of some of these articles (also 60 dmg +20% atk speed is dominated). I would add more + hp to any element which does not take the first levels.

#8
16-09-2011
Wyvern
Member

Join Date: May 2009
Posts: 3,622
Re: Down Server population of Rise of Immortals
Attempt to search or browse the forum before starting to write the same discussion that has been happening since the last 3 days. Developers have responded to the players in relation to such matters. As for Lazarus, who is an unbalanced now, all I can say is that every champion is balanced, but the construction element (which is already working).

#9
16-09-2011
ApplePowerPC
Member

Join Date: Aug 2009
Posts: 2,867
Re: Down Server population of Rise of Immortals
The problem is that this population decline in the game, it’s kind of stupid to put only 10 level difference because if you are level 20+ you will find any type of game. I know some people who had two level 17+ chars that no longer play because I do not want new characters or account and just want to play with their characters, so any developer to find some solution for this long tails, or start your game much advertising to increase the population of the server.

#10
16-09-2011
MacIntel
Member

Join Date: Aug 2009
Posts: 3,734
Re: Down Server population of Rise of Immortals
The game was corrected with fewer restrictions. I have not seen a queue problem unless you have a very high level or rank. It is the game that has people upset is absurd Nyssus Balak + Pwnage happening.

#11
18-09-2011
Common
Member

Join Date: Jun 2009
Posts: 4,020
Re: Down Server population of Rise of Immortals
Because this is really annoying, I would suggest that in the tree view, you can select a page tree to represent a certain level. For example, if you are level 20 you can choose to make a tree view of a lower level you select. For example, go to the page of a new view of tree and select from a dropdown list to represent the level 10. Then select all the updates I want and enable this page. Now my coal will be treated as a character level of 10 down from 20. And when I join a game you and I'll be level 10.

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