Saturday 30 June 2012

Is Last Hitting System good for Rise of Immortals

Is Last Hitting System good for Rise of Immortals
This system was introduced in DoTA, and continued until as LoL / HON, and now payback is using the same system in other large MOBA. The question that arises is: Is it a good system? People are used to it, however, is what really make any significant amount of skill? In addition, it prevents good gameplay? Why is this system so popular? Anyone have any idea about this system?

#2
16-09-2011
desilva
Member

Join Date: Apr 2009
Posts: 3,947
Re: Is Last Hitting System good for Rise of Immortals
Everything a player needs is a pair of matches with a hero to be properly able to take a blow to creep, I mean, not even an occurrence AoS / MOBA player can solve it in a game with their hero. This whole system is hindering the main goal of the game, pushing the opponent towers to win. When people focus on the last stroke, loses consciousness of the map (in some form or fashion, you are focusing more energy on the last beat look at the map), I mentioned this other system in some other posts, but I a direct polling to see if people prefer the system of last access or this other system.

#3
16-09-2011
RyanInt
Member

Join Date: Jun 2009
Posts: 3,970
Re: Is Last Hitting System good for Rise of Immortals
This system is really great, for me. Here I have some points about what this system is done. Making agricultural AoE heroes on par with other heroes who cannot grow as well, thus reducing the need for nerfs to them in terms of ability to kill creep waves. Removes melee duo lanes to be completely golden caster rails hunger duo. A good duet is still going to win, regardless of their lane, and the area can still melee enemy team to break away from the area line exp / gold.

#4
16-09-2011
AZUL
Member

Join Date: Jun 2009
Posts: 3,864
Re: Is Last Hitting System good for Rise of Immortals
I think this system could solve many simple problems (anger at not hitting Finally, AoE farming be absurd not stand gold, map knowledge, the melee heroes is completely off / areas), without nerfs. ROI can be distinguished LoL / HON / DOTA, and generally make a return on investment much more fun.

#5
16-09-2011
RockOn
Member

Join Date: Nov 2008
Posts: 3,975
Re: Is Last Hitting System good for Rise of Immortals
Would not this just give ranged heroes the ability to target only riots that lane? In addition to assistance miad have potion. The attackers will not get it because they need the attack from the start. A lot of the time Midas is forgotten, but that rate doubles gold. The reason why the tanks and support to get is that the deposit is less likely to die than to have the effect of one of Midas.

Other characters can just click past, but would agree that Heros can AoE a wave flow are able to push your tower so easy. However, the latest blow is what can make your weak opponents early and late game if you can take control of your lane and make them frightened to get hit past the risk of dying. If you were to execute this would not change the Heros OPness anyhow, just do not have to work for the final blow.

#6
16-09-2011

Squibbit
Member

Join Date: May 2008
Posts: 4,061
Re: Is Last Hitting System good for Rise of Immortals
The distance is going to target the melee, with track anyway, this will not change this, it will do is allow yourself to get even melees gold. I use a pot of Midas in almost all the heroes of my first article. You can still control the lane pushing the heroes of the opposition of the influence of gold / exp range AoE. This gives you more of an opportunity for the lanes that turned against zoning ridiculous combos to do something during the laning phase.

#7
16-09-2011
Wyvern
Member

Join Date: May 2009
Posts: 3,622
Re: Is Last Hitting System good for Rise of Immortals
Take Vezin for example. Its ability to grow lets a shot of a wave flow at anytime you want. So you can place total focus on an enemy hero without fear of losing Hits. This means that any person beside Vezin Laning mechanically at a difficulty because of their ability to focus just on the enemy heroes in the lane while agriculture. What this modifies would bring more of necessitate for single point positioning AoEing clicks.

#8
16-09-2011
ApplePowerPC
Member

Join Date: Aug 2009
Posts: 2,867
Re: Is Last Hitting System good for Rise of Immortals
No need to read some of the arguments that vote "only for final blow." What is a skill that nerf would be. Standing around. How to make gameplay a bit of skill to easy!

#9
18-09-2011
MacIntel
Member

Join Date: Aug 2009
Posts: 3,734
Re: Is Last Hitting System good for Rise of Immortals
That deviates from the true goal of the game: fun. Things finally hit is not fun. Beating the crap out of players? Last hit has always been a very stupid concept - give the final blow, so claim all their loot. It makes no sense. Have you ever been in situation superior Nasus 1v1 vs. Nasus League of Legends? Unless ganked, both henchmen will farm for 20 minutes. Wow, what a game so exciting! No.

No comments:

Post a Comment