Tuesday, 26 June 2012

Energy creating buildings in empires and allies

Energy creating buildings in empires and allies
What you guys think about this? I was wondering. Possibly there are supposed to be energy creating buildings. As per the game Solar Panels it cost 100,000, and 5 energy a day. And if we talk about the Windmills, so it cost 50,000 and 2 energy a day. Nuclear Power Plant, 5 mills, wants uranium and coins to make energy. Fresh resource, coal! Coal power plant, 1 mill.

#2
18-11-2011
GaganGang
Member

Join Date: May 2011
Posts: 1,536
Re: Energy creating buildings in empires and allies
It appears like a pretty good thought. I do consider that the players who construct uranium commencing their mines will obtain a lot larger advantage with the nuclear power plant. possibly make a energy building for each resource, or presently one for your empire's resource.

#3
18-11-2011
Shikamaru Nara
Member

Join Date: Mar 2011
Posts: 1,665
Re: Energy creating buildings in empires and allies
Well how else will they acquire frustrated players on the way to spend 8 dollars if not additional for an extra 2 minutes of clicking approximately there empire? To introduce the latest ore plutonium, there would be a choice to switch ores once, and simply once, to an additional ore (Not nesserly plutonium).

#4
19-11-2011
Irene-I
Member

Join Date: Jul 2011
Posts: 1,493
Re: Energy creating buildings in empires and allies
This is a not so superior idea particularly on adding further types of resources. In addition add the fact that it will affect the balance of the game for the reason that high level players that can afford the "power plant" would have unlimited energy. Therefore, super fast familiarity and non-stop invasion.

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