Thursday 28 June 2012

Death Penalty in Dungeons and Dragons Neverwinter game

Death Penalty in Dungeons and Dragons Neverwinter game
Hello friends, I want to know about the death penalty in the Neverwinter game, as I want to know what will be the penalty of the death is there in the game. If you people have any view or thought about then please let me know about it and also if you have more information about then please does share over here with me. I want to know about the penalty to be there in the game and also what else will happen in the game when I am there in the game. Thank you.

#2
10-10-2011
MACALL
Member

Join Date: Jun 2011
Posts: 1,245
Re: Death Penalty in Dungeons and Dragons Neverwinter game
Hello friends, I want to know about the death penalty in the Neverwinter game, as I want to know what will be the penalty of the death is there in the game. If you people have any view or thought about then please let me know about it and also if you have more information about then please does share over here with me. I want to know about the penalty to be there in the game and also what else will happen in the game when I am there in the game. Thank you.

#3
10-10-2011
Irene-I
Member

Join Date: Jul 2011
Posts: 1,496
Re: Death Penalty in Dungeons and Dragons Neverwinter game
I think you will be able to get the information about it on the internet and also you will be able to get the appropriate solution and also the answer you want to have in the game, so you can go to the game website and search for it.

#4
10-10-2011
MinkaM
Member

Join Date: Jul 2011
Posts: 902
Re: Death Penalty in Dungeons and Dragons Neverwinter game
The problem of not having a DM award prizes in hand at the end of a module is no way to adjust the reward for a player based on how hard they tried and how well they did in the course of an adventure. The other side of this is that not trying at all, out of sheer laziness, stupidity voluntary, or wanton disregard for even trying to play the game as planned it is rewarded equally. Or, to put it another way as an example, without the death penalty if disarm a trap or find another route that follows the same reward at the end of modules as the player intentionally enters the trap and put out suicide because you can only return and return all they want and not have to bother trying to find a better solution. What allows this kind of behavior ends quickly distorting the way you play?

#5
10-10-2011
DougWison
Member

Join Date: Jul 2011
Posts: 1,457
Re: Death Penalty in Dungeons and Dragons Neverwinter game
I think the death penalty should not be there in the game as it is there then the fun of the game becomes less and also I agree with the above user thoughts and also think that it should be not there in the game.

#6
10-10-2011
Ashley Parker
Member

Join Date: Jul 2011
Posts: 1,421
Re: Death Penalty in Dungeons and Dragons Neverwinter game
If death does not make sense, if at hand is no punishment for decide courses of suicide or basically dull action, if you can win the same reward for the explanation that of the lack of skill or laziness, then you will end up with a player base begins to wonder why they should even bother to "treat" when "not trying" pays as well. If he dies in a trap has no shame, then why bring along rogues? If he dies in combat is not worth it, then why bother being a healer along when another character can be DPS and kill things faster? For that reason I believe that death has to have a penalty of some kind.

#7
10-10-2011
Shae
Member

Join Date: Jul 2011
Posts: 1,600
Re: Death Penalty in Dungeons and Dragons Neverwinter game
The death penalty is the Dungeons and Dragons Neverwinter game becomes fun and also it add the players to play the game as a proper and also the player are been careful to play the game in the worry of the penalty.

#8
10-10-2011
Wyl
Member

Join Date: Aug 2011
Posts: 1,480
Re: Death Penalty in Dungeons and Dragons Neverwinter game
Historically, Dungeons and Dragons death is permanent, or the levels of meaning lost, resurrections expensive, or possibly to reincarnate in a new body (and taking an adventure race as the first champion of the world badger). 4E in death unless they have enough bite. You just have to wait for your party members or friends had a bit of your body and like enough to find someone who is 8 th level, has the ability to heal, and Ritual Caster feat. If you do not already know the ritual, then 680gp for a displacement of it and then a cost component 500gP (if Paragon 5k, 50k if Epic). After that you are alive again, as if after a long break, but with a -1 penalty to attacks, skills, saves, and checks until 3 in the capacity of the milestones have been achieved. (A milestone two games without a long rest in between.)

#9
10-10-2011
Bubboy
Member

Join Date: Aug 2011
Posts: 1,490
Re: Death Penalty in Dungeons and Dragons Neverwinter game
I was also want to say the same thing which the above user have told you and also think he death penalty in the game bring a variety in the game to play and also it make more fun to play the game.

#10
11-10-2011
mbangali
Member

Join Date: Jul 2011
Posts: 1,490
Re: Death Penalty in Dungeons and Dragons Neverwinter game
I would like the decline of the equipment used, the character's death or not. No need to be realistic but I like how it seems, the whole team seems to be happy with "self-maintenance." Someone fell in battle / traps probably only be out of action and not death (HP non-health). His recovery at the end of the meeting ranging from automatic that needs healing of some kind. Real "death" what if all party members are "outside", which should end with the group being expelled from the adventure. There can be exceptions (traps bottomless pit) which was launched in question was the nature of the adventure too (sorry for the game, things happen). In any case, the characters are recovered to be removed, suffer some form of sanction for a while. Characters of being expelled from an adventure, due to death, suffer the experience of a city debt of the heroes mentioned by Hythian.

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