Friday 27 May 2011

Red Alert 3, game

Campaigns
Uprising continues the campaign of the Allies ended, the Soviets and Japanese reports, the Allies have the world in hostile hands and the various leaders are captured or slain. It seems that the Allies have everything perfectly under control and total world domination have. The reality is different, because now the Soviets have a number of research facilities of the Allies discovered that not all equally pure coffee. The rest of the world is not happy with the research facilities and touched in revolt. Meanwhile, in Japan a rebellion in the life of military leaders, after undergoing the Empire of the Rising Sun was not under the authority of the Allies want and at times there. Your job to stand in the head button. Meanwhile you are with the Japanese also engaged in the expulsion of the Soviets in Japan, something that you or without help from the Allies to do.



These three short stories cover all three missions, except those of the Soviets, which contains four missions. The missions are generally tougher than those of Red Alert 3 and require more tactical thinking. The missions also differ in scope. Z you have only one mission with a small group of infantry games, while at the other mission with a small army a place for a basic free to, or directly to a basic start.

The biggest downside is the absence of the brilliant co-op mode as we saw in Red Alert 3. This mode was one of the most notable things from Red Alert and the loss is not only unfortunate but also incomprehensible, because the missions are still suitable for co-op gameplay. Also, during the missions every now and then trial and error and I mean mainly: save, save and save again. You regularly against new units in the missions and you know in the beginning not yet exactly how to deal with this, so you may occasionally be swept away. In that respect Uprising is a lot less forgiving.

New units
As in really any extension for an RTS, there are also a number of new units per faction.


Mortar the Cycle, Reaper, Grinder

The Soviets get the Mortar Cycle, fast engine with a soldier in the side that throws Molotov, the Reaper, an anti-vehicle version of the Sickle which can permanently change a turret, the Grinder, a vehicle with two huge wheels at the front again and Desolator, a unit known from RA2 with poison and radiation quickly with other infantry afrekent.

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